Small games. An open workshop.
Back to Workshop
game development

Small games. An open workshop.

If you read the first introduction, you’ll remember clay, stop motion, graffiti, and a fascination with mixing handmade things with code. Those interests are still here. What’s changed is the focus: games come first, with art, animation, and sound helping give them their character. What I’m building My starting point is the 20 Games Challenge: making small games to practise the fundamentals, finish things, and get more comfortable with the decisions that turn an idea into something playable. A lot of my recent programming has involved AI-assisted development. Alongside that, I’ve found myself missing the satisfaction of working through a problem by hand—understanding the moving parts, trying something, getting it wrong, and figuring out why. This challenge gives me a reason to spend more time doing exactly that. I’ll document the games here as they take shape, including the awkward parts. Especially the awkward parts, when there’s something useful to learn from them. What you’ll find here The workshop is mainly for other indie developers and people interested in game design. I want to share enough detail that you can take something back to your own project:

  • Development notes about what I tried, what worked, and what I’d change.
  • Design decisions, prototypes, and experiments with how a game feels.
  • Programming problems and the approaches I used to work through them.
  • Art, animation, and sound experiments as they find their way into the games.
  • Playable builds when they’re ready to share.

If you’re here to play, you’re welcome too. The games page will collect the projects, with links to builds as they become available. I’m writing from inside the learning process. Sometimes a post will have a useful answer. Sometimes it will have a failed approach and a better question. Come compare notes If you’re making something yourself, I’d like to hear about it. Share what you’re working on, tell me how you solved a similar problem, or point out something I’ve missed. You can join the Discord, find the studio on itch.io, or use the contact page. There’s also an RSS feed if you’d rather follow the notes quietly. The old introduction stays where it is. It records where this started, and I still like the strange mix of ideas behind it. Now I want to see what happens when you can play with them.

Filip

Comments (0)

Sign in to join the conversation